Episode 1 - How to Win Games and Influence Your Enemies

Show Notes:

Our main topic of this episode is discussing win conditions for Guild Ball and defining some of the terms used to describe such conditions. We also tried our best to place each of the guilds into one of the win conditions, generally speaking, we know that a lot depends on the match up, which captains you're playing etc. Here is want we got:

FCSN Guild Ball Win Conditions

3-0: Lamplighters, Miners, Fishermen, Navigators, Order

2-2: Alchemist, Engineers, Shepherds, Masons

1-4: Blacksmiths, Brewers, Butchers, Cooks, Farmers Hunters, Falconers, Morticians, Ratcatchers, Union

0-6: Likely seen at lower tables or new player games, but not common among higher level play


If you want to create your own, you can! Follow this link and tell us why we are wrong: https://tiermaker.com/categories/random/guild-ball-win-conditions-18081393